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選擇文件來播放音樂,所有的控制參數非常明顯
編輯:CSS詳解     

<!-- 把下面代碼加到<body>區域中 -->
<script>
//---------這是區分播放器的音樂類型,你可以填加修改------//
var RS = new Array("rm","ram","mp3","ra","rt","rp","rmm","png","m3u","mp2","mpa");
//-----------播放器狀態-------------//
var Rstate = new Array("停止","連接","緩沖","播放","暫停");

var player_doing = false;

function choose_player(sound_path)
{
 sound_path = sound_path.split(".");
 
 var sound_type = sound_path[sound_path.length-1].toLowerCase();
 
 for(i=0;i<RS.length;i++)
 {
  if(sound_type==RS[i])
   return "R"
 }
 
 return "U";
}
function Do_play()
{
 var the_player  = document.getElementById("player");
 the_player.DoPlay();
}
function Do_pause()
{
 var the_player  = document.getElementById("player");
 the_player.DoPause();
}
function Do_stop()
{
 var the_player  = document.getElementById("player");
 the_player.DOStop();
}
function Set_position(num)
{
 var the_player  = document.getElementById("player");
 the_player.SetPosition(num);
}
function Get_position()
{
 var the_player  = document.getElementById("player");
 return the_player.GetPosition();
}
function Get_length()
{
 var the_player  = document.getElementById("player");
 return the_player.GetLength();
}
function  Set_volume(num)
{
 var the_player  = document.getElementById("player");
 the_player.SetVolume(num);
}
function Show_time(num)
{
 var time_minute = Math.floor( num / 60000 );
 var time_second = Math.floor( ( num - time_minute*60000 ) / 1000 );
 
 if( time_minute < 10 )
  time_minute = "0" + time_minute;
 if( time_second < 10 )
  time_second = "0" + time_second;
 
 return (time_minute + ":" +time_second); 
}
function Get_state()
{
 var the_player  = document.getElementById("player");
 return the_player.GetPlayState();
}

function player_play()
{
 var just_type = choose_player(document.getElementById("sound_path").value);
 var the_player  = document.getElementById("player");
 
 var the_state   = Get_state();
 
 
 if(the_state==1||the_state==2||the_state==3)
 {
  return;
 }
 
 if(the_state==4)
 {
  Do_play();
 }
  
 if(the_state==0)
 {
  if(just_type=="R")
  {
   Do_stop();
   the_player.SetSource(document.getElementById("sound_path").value);  
   Do_play();
  
   if(player_doing)
   {
    clearInterval(player_doing)
   }


   player_doing = setInterval("Set_all()",500);  
  }
 }
}
function Set_all()
{
 var the_player  = document.getElementById("player");
 
 document.getElementById("position_box").value = Show_time(Get_position());
 document.getElementById("length_box").value   = Show_time(Get_length());
 
 document.getElementById("state_box").value    = Rstate[Get_state()];
 
 var the_max = (document.getElementById("position_button_box").offsetWidth - document.getElementById("position_button").offsetWidth);
 
 document.getElementById("position_button").style.pixelLeft = Math.round(the_max*Get_position()/Get_length());
 
 if(Get_state()==0)
 {
  clearInterval(player_doing);
 }
}
function Go_direction(num)
{
 var the_player  = document.getElementById("player");
 
 var the_state   = Get_state();
 
 if(the_state==3)
 {
  var the_direction = num*1000;
 
  var judger = (Get_position() + the_direction)
 
  if(judger>=0&&judger<=Get_length())
  {
    Set_position(judger); 
  }
 }
 
}

var Ox,Nx;
var move_obj_can_move = false;
var move_obj = false;
function start_move()
{
 move_obj_can_move = true;
 
 move_obj = event.srcElement.id;
 
 document.getElementById(move_obj).setCapture();
  Ox = event.clIEntX;
 
}
function document.onmouseup()
{
 if(!move_obj)
  return;
 
 document.getElementById(move_obj).releaseCapture();
 
 move_obj_can_move = false;
 
 move_obj = false;
}
function document.onmousemove()
{
 if(!document.getElementById(move_obj))
 {
  return;
 }
 
 if(move_obj=="position_button"&&Get_state()!=3)
 {
  return;
 }
 
 Nx = event.clIEntX;
 
 var judger = document.getElementById(move_obj).style.pixelLeft + Nx - Ox;
 
 
 var max = document.getElementById(move_obj+"_box").offsetWidth - document.getElementById(move_obj).offsetWidth;
 
 if(!move_obj_can_move||!move_obj||judger>max||judger<0)
 {
  return;
 }
 
  document.getElementById(move_obj).style.pixelLeft += Nx - Ox;
 
  eval(move_obj+"_event("+document.getElementById(move_obj).style.pixelLeft+","+max+")");
 
 Ox = Nx;
 
}
function volume_button_event(s_num,b_num)
{
 var judger = Math.round(100*s_num/b_num)
 
 if(judger>=0&&judger<=100)
 {
  Set_volume(judger)
}
}
function position_button_event(s_num,b_num)
{
 var judger = Math.round(Get_length()*s_num/b_num);
 
 if(judger>=0||judger<=Get_length())
 {
  Set_position(judger)
 }
}
</script>
<table border="0" width="100%" cellspacing="0" cellpadding="0">
  <tr>
    <td width="37%">
<embed src="///d:/My%20Documents/My%20Webs/ling.mp3" type="audio/x-pn-realaudio-plugin" id="player" controls="ImageWindow,ControlPanel" width="273" height="183" >
    </td>
   <td width="63%" valign="top">
        <input type="button" value="播放" onclick="player_play()">
        <input type="button" value="暫停" onclick="Do_pause()">
        <input type="button" value="停止" onclick="Do_stop()">  
        <input type="button" value="<<<" onmousedown="Go_direction(-1)">  
        <input type="button" value=">>>" onmousedown="Go_direction(1)"> 
        <p> <input type="file" id="sound_path" style="width: 163; height: 23" id="state_box">
        STATE:<input type="text" value="" size="10" id="state_box">      
        </p>
        <p>
        POSITION: <input type="text" value="" size="10" id="position_box">  LENGTH: <input type="text" value="" size="11" id="length_box">
        </p>
       
        <div align="left">
          <table border="0" width="67%" cellspacing="0" cellpadding="0">
            <tr>
              <td id="volume_button_box" width="100%" bgcolor="#C0C0C0">
          <input id="volume_button" type="button" value="音量" style="position: relative; left:100; height: 18; width: 32" onmousedown="start_move()">
         </td>
            </tr>
          </table>
        </div>
  <p>
        <div align="left">
     &nbsp;    <table border="0" width="67%" cellspacing="0" cellpadding="0">
            <tr>
              <td id="position_button_box" width="100%" bgcolor="#C0C0C0">
          <input id="position_button" type="button" value="NOW" style="position: relative; left:0; height: 18; width: 32" onmousedown="start_move()">
         </td>
            </tr>
          </table>
        </div>
       
    </td>
  </tr>
</table>

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