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HTML5 Canvas draw方法制作動畫效果示例
編輯:HTML5詳解     

Html5 Canvas動畫效果演示 
主要思想: 
首先要准備一張有連續幀的圖片,然後利用Html5 Canvas的draw方法在不同的時間間隔繪制不同的幀,這樣看起來就像動畫在播放。 
關鍵技術點: 
Javascript 函數setTimeout()有兩個參數,第一個是參數可以傳遞一個JavaScript方法, 
另外一個參數代表間隔時間,單位為毫秒數。代碼示例: 
setTimeout( update, 1000/30); 
Canvas的API-drawImage()方法,需要指定全部9個參數: 
ctx.drawImage(myImage, offw, offh, width,height, x2, y2, width, height); 
其中offw, offh是指源圖像的起始坐標點,width, height表示源圖像的寬與高,x2,y2表 
示源圖像在目標Canvas上的起始坐標點。 
一個22幀的大雁飛行圖片實現的效果: 
 
源圖像: 
 
程序代碼: 

 

復制代碼代碼如下:
<!DOCTYPE Html> 
<Html> 
<head> 
<meta http-equiv="X-UA-Compatible" content="Chrome=IE8"> 
<meta http-equiv="Content-type" content="text/Html;charset=UTF-8"> 
<title>Canvas Mouse Event Demo</title> 
<link href="default.CSS" rel="stylesheet" /> 
<script> 
var ctx = null; // global variable 2d context 
var started = false; 
var mText_canvas = null; 
var x = 0, y =0; 
var frame = 0; // 22 5*5 + 2 
var imageReady = false; 
var myImage = null; 
var px = 300; 
var py = 300; 
var x2 = 300; 
var y2 = 0; 
window.onload = function() { 
var canvas = document.getElementById("animation_canvas"); 
console.log(canvas.parentNode.clIEntWidth); 
canvas.width = canvas.parentNode.clIEntWidth; 
canvas.height = canvas.parentNode.clIEntHeight; 
if (!canvas.getContext) { 
console.log("Canvas not supported. Please install a Html5 compatible browser."); 
return; 

// get 2D context of canvas and draw rectangel 
ctx = canvas.getContext("2d"); 
ctx.fillStyle="black"; 
ctx.fillRect(0, 0, canvas.width, canvas.height); 
myImage = document.createElement('img'); 
myImage.src = "../robin.png"; 
myImage.onload = loaded(); 

function loaded() { 
imageReady = true; 
setTimeout( update, 1000/30); 

function redraw() { 
ctx.clearRect(0, 0, 460, 460) 
ctx.fillStyle="black"; 
ctx.fillRect(0, 0, 460, 460); 
// find the index of frames in image 
var height = myImage.naturalHeight/5; 
var width = myImage.naturalWidth/5; 
var row = Math.floor(frame / 5); 
var col = frame - row * 5; 
var offw = col * width; 
var offh = row * height; 
// first robin 
px = px - 5; 
py = py - 5; 
if(px < -50) { 
px = 300; 

if(py < -50) { 
py = 300; 

//var rate = (frame+1) /22; 
//var rw = Math.floor(rate * width); 
//var rh = Math.floor(rate * height); 
ctx.drawImage(myImage, offw, offh, width, height, px, py, width, height); 
// second robin 
x2 = x2 - 5; 
y2 = y2 + 5; 
if(x2 < -50) { 
x2 = 300; 
y2 = 0; 

ctx.drawImage(myImage, offw, offh, width, height, x2, y2, width, height); 

function update() { 
redraw(); 
frame++; 
if (frame >= 22) frame = 0; 
setTimeout( update, 1000/30); 

</script> 
</head> 
<body> 
<h1>Html Canvas Animations Demo - By Gloomy Fish</h1> 
<pre>Play Animations</pre> 
<div id="my_painter"> 
<canvas id="animation_canvas"></canvas> 
</div> 
</body> 
</Html> 
 


發現上傳透明PNG格式有點問題,所以我上傳不透明的圖片。可以用其它圖片替換,替換以後請修改最大幀數從22到你的實際幀數即可運行。

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