建行APP首頁有個圓形菜單.仿了個玩具出來.
功能介紹:
1.一個圓形背景.六個item菜單.中間是微信用戶的頭像;
2.觸摸滾動.速度較小時,隨手指滾動,手指抬起,滾動停止;速度較大時,隨手指滾動,手指抬起,還會自動滾動一段時間;
上一張真機截圖:
上代碼:
1.index.js
var app = getApp() Page({ data: { userInfo: {}, menuList: {},//菜單集合 animationData: {}, startPoint: {},//觸摸開始 dotPoint: {},//圓點坐標 startAngle: 0,//開始角度 tempAngle: 0,//移動角度 downTime: 0,//按下時間 upTime: 0,//抬起時間 // isRunning: false,//正在滾動 }, onLoad: function () { var that = this //調用應用實例的方法獲取全局數據 app.getUserInfo(function (userInfo) { //更新數據 that.setData({ userInfo: userInfo, }) }) wx.getSystemInfo({ success: function (res) { var windowWidth = res.windowWidth * 0.5; that.setData({ //圓點坐標,x為屏幕一半,y為半徑與margin-top之和,px //後面獲取的觸摸坐標是px,所以這裡直接用px. dotPoint: { clientX: windowWidth, clientY: 250 } }) } }) }, onReady: function (e) { var that = this; app.menuConfig = { menu: [ { 'index': 0, 'menu': '我的賬戶', 'src': '../images/account.png' }, { 'index': 1, 'menu': '信用卡', 'src': '../images/card.png' }, { 'index': 2, 'menu': '投資理財', 'src': '../images/investment.png' }, { 'index': 3, 'menu': '現金貸款', 'src': '../images/loan.png' }, { 'index': 4, 'menu': '特色服務', 'src': '../images/service.png' }, { 'index': 5, 'menu': '轉賬匯款', 'src': '../images/transfer.png' } ] } // 繪制轉盤 var menuConfig = app.menuConfig.menu, len = menuConfig.length, menuList = [], degNum = 360 / len // 文字旋轉 turn 值 for (var i = 0; i < len; i++) { menuList.push({ deg: i * degNum, menu: menuConfig[i].menu, src: menuConfig[i].src }); console.log("menu:" + menuConfig[i].menu) } that.setData({ menuList: menuList }); }, // 菜單拖動的三個方法 buttonStart: function (e) { this.setData({ startPoint: e.touches[0] }) var x = this.data.startPoint.clientX - this.data.dotPoint.clientX; var y = this.data.startPoint.clientY - this.data.dotPoint.clientY; var startAngle = Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI; this.setData({ startAngle: startAngle }) }, buttonMove: function (e) { //獲取滑動時的時間 var downTime = Date.now(); this.setData({ downTime: downTime }) var that = this; var endPoint = e.touches[e.touches.length - 1] //根據觸摸位置計算角度 var x = endPoint.clientX - this.data.dotPoint.clientX; var y = endPoint.clientY - this.data.dotPoint.clientY; var moveAngle = Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI var quadrant = 1; if (x >= 0) { quadrant = y >= 0 ? 4 : 1; } else { quadrant = y >= 0 ? 3 : 2; } var tempAngle = 0; // 如果是一、四象限,則直接end角度-start角度,角度值都是正值 if (quadrant == 1 || quadrant == 4) { tempAngle += moveAngle - this.data.startAngle; } else // 二、三象限,色角度值是負值 { tempAngle += this.data.startAngle - moveAngle; } var menuConfig = app.menuConfig.menu; var menuList = []; for (var i = 0; i < this.data.menuList.length; i++) { menuList.push({ deg: this.data.menuList[i].deg + tempAngle, menu: menuConfig[i].menu, src: menuConfig[i].src }); } this.setData({ menuList: menuList }) //重置開始角度 this.setData({ startPoint: e.touches[e.touches.length - 1] }) var endX = this.data.startPoint.clientX - this.data.dotPoint.clientX; var endY = this.data.startPoint.clientY - this.data.dotPoint.clientY; var startAngle = Math.asin(endY / Math.hypot(endX, endY)) * 180 / Math.PI; this.setData({ startAngle: startAngle, tempAngle: tempAngle }) }, buttonEnd: function (e) { // 計算,每秒移動的角度 var that = this; var upTime = Date.now(); var angleSpeed = this.data.tempAngle * 1000 / (upTime - this.data.downTime); if (Math.abs(angleSpeed) < 100) { //速度小於100時,停止滾動 return } else { //速度大於100時,自動滾動 if (angleSpeed > 0) { if (angleSpeed > 500) angleSpeed = 500 var animationRun = wx.createAnimation({ duration: 2000, //ease-out結束時減速 timingFunction: 'ease-out' }) that.animationRun = animationRun animationRun.rotate(angleSpeed).step() that.setData({ animationData: animationRun.export(), }) } else { if (angleSpeed < -500) angleSpeed = -500 angleSpeed = Math.abs(angleSpeed); var animationRun = wx.createAnimation({ duration: 2000, // ease-out結束時減速 timingFunction: 'ease-out' }) that.animationRun = animationRun animationRun.rotate(-angleSpeed).step() that.setData({ animationData: animationRun.export(), }) } } } })
2.index.wxml
<view class="circle-out"> <view class="circle-in"> <image class="userinfo-avatar" src="{{userInfo.avatarUrl}}"></image> <view class="menu-list" catchtouchmove="buttonMove" catchtouchstart="buttonStart" catchtouchend="buttonEnd"> <view class="menu-item" wx:for="{{menuList}}" wx:key="unique" animation="{{animationData}}"> <view class="menu-circle-item" style="-webkit-transform: rotate({{item.deg}}deg);" data-menu="{{item.menu}}"> <image class="image-style" src="{{item.src}}"></image> </view> <view class="menu-circle-text-item" style="-webkit-transform: rotate({{item.deg}}deg);"> <text class="text-style">{{item.menu}}</text> </view> </view> </view> </view> </view>
3.index.wxss
page { background-image: url('http://ac-ejx0nsfy.clouddn.com/ac767407f474e1c3970a.jpg'); background-attachment: fixed; background-repeat: no-repeat; background-size: cover; } .circle-out { margin: 75px auto; position: relative; width: 350px; height: 350px; border-radius: 50%; background-color: #415cab; } .userinfo-avatar { width: 70px; height: 70px; border-radius: 50%; position: absolute; top: 0; bottom: 0; left: 0; right: 0; margin: auto; } /**子控件的透明度等於父控件透明度*子控件透明度,父控件的opacity設置後, 所以子控件opacity設置為1依然無效,必須分離開 */ .circle-in { position: absolute; width: 330px; height: 330px; border-radius: 50%; top: 0; bottom: 0; left: 0; right: 0; margin: auto; background-color: #fff; } /**菜單*/ .menu-list { position: absolute; left: 0; top: 0; width: inherit; height: inherit; } .menu-item { position: absolute; left: 0; top: 0; width: 100%; height: 100%; font-weight: 500; } .menu-circle-item { -webkit-transform-origin: 50% 150px; transform-origin: 50% 150px; margin: 0 auto; margin-top: 15px; position: relative; height: 50px; width: 50px; background-color: #77c2fc; text-align: center; border-radius: 50%; } .image-style { height: 25px; width: 25px; color: #f00; margin: 12.5px auto; } .text-style { margin: 5px auto; font-size: 15px; } /***/ .menu-circle-text-item { -webkit-transform-origin: 50% 100px; transform-origin: 50% 100px; margin: 0 auto; position: relative; height: 25px; width: auto; text-align: center; }
js注釋補充:
獲取手指抬起時的角速度
1.獲取角度.借圖說話.
Math.sqrt( x * x + y * y )是斜邊長,乘以 sin a 就是 y 的長度;
獲取a的角度:Math.asin(y / Math.hypot(x, y) ;
[ hypot是x * x + y * y ]
2.根據角度差計算角速度
var angleSpeed = this.data.tempAngle * 1000 / (upTime - this.data.downTime);
3.當角速度小於100的時候觸摸滑動停止,不自動滾動;大於100時,自動滾動.我這裡用動畫,有個問題:很難把握動畫持續時間和速度的關系.總感覺不夠流暢.我表示不能忍.
4.分象限的問題.看看代碼就知道了.主要是根據up時的觸摸點相對於圓點的X軸差值來計算.大於0就是一四象限.小於0就是二三象限.
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持。