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原生js結合html5制作簡易的雙色子游戲
編輯:關於JavaScript     

想轉html5游戲開,這是學習練手的東西,最開始是用面向過程的方式實現,後面用面向對象的方式實現(被坑了)……

演示地址:http://runjs.cn/detail/ss8pkzrc

html代碼

<html>
  <head>
    <meta charset="utf-8"/>
    <title>擲色子的游戲</title>
  </head>
  <body>
    <table>
      <tr>
        <td align="center">
          <canvas id="game" width="400" height="300" style="border:1px solid #c3c3c3">
            你的游覽器不支持html5的畫布元素,請升級到IE9+或使用firefox、chrome這類高級的智能游覽器!
          </canvas><br/>
          <input id="button" type="button" onclick="javascript:stage.play();" value="開始擲骰子"/>
        </td>
        <td>
          游戲規則:<br/>
          1、一個玩家、兩個色子,每個色子有1-6個點,點數隨機出現,點數是2-12中的任意數字<br/>
          2、如果玩家第一次拋出 7 或者 11,則本回合勝利 進行下一回合<br/>
          3、如果玩家拋出2、3、12 則回合失敗 進行下一回合<br/>
          4、拋出其他數字4、5、6、7、8、9、10 記錄點數和,並繼續擲色子<br/>
          5、當玩家擲出7 則本回合失敗 進行下一回合<br/>
          6、當玩家拋出的點數和與上一次的相同,本局勝利 進行下一回合<br/>
          7、當玩家拋出的點數和與上一次的不同,本局失敗,進行下一回合<br/>
          後期擴展:<br/>
          這個游戲有押注和積分的功能,尚無思路,所以沒有實現<br/>
           
        </td>
      </tr>
      <tr>
        <td colspan="2">
          <div id="log"></div>
        </td>
      </tr>
    </table>
    <br/>
    <script>
      /**
        游戲規則:
          一個玩家、兩個色子,每個色子有1-6個點,點數隨機出現,點數是2-12中的任意數字
          如果玩家第一次拋出 7 或者 11,則本回合勝利 進行下一回合
          如果玩家拋出2、3、12 則回合失敗 進行下一回合
          拋出其他數字4、5、6、7、8、9、10 記錄點數和,並繼續擲色子
          當玩家擲出7 則本回合失敗 進行下一回合
          當玩家拋出的點數和與上一次的相同,本局勝利 進行下一回合
          當玩家拋出的點數和與上一次的不同,本局失敗,進行下一回合
           
        game:{游戲對象
           
        }
        Stage={場景對象
          add(thing) //添加一個物件
          addEvent(type,handler)
          redraw() //重繪所有thing對象
        }
        Thing = {//物件對象
          draw(canvas)//傳入一個canvas畫板對象用於繪制thing
          isScope(x,y) //傳入鼠標相對於canvas的位置,返回boolean,
                 //用於判斷鼠標是否在thing的范圍 true在,false不在
          addEvent(type,handler) //公開方法 //給物件設置時間
        }
         
        定義我們自己的場景對象
        擲色子的場景內需要:
          1、兩個色子 色子一號 色子二號
          2、一個公告板 顯示本局信息
          3、三個按鈕 重現開始 
      **/
       
      function Stage(canvas){
        this.canvas = document.getElementById(canvas);
        this.ctx = this.canvas.getContext('2d');
        this.ctx.lineWidth = 1;
        this.ctx.strokeStyle = 'rgb(255,0,0)';
        this.width = this.canvas.width;
        this.height = this.canvas.height;
        this.things = [];
        this.addEvent = [];
        this.rule = {};
      }
      Stage.prototype.setings = function(){};
      Stage.prototype.draw = function(){
        for(var thing in this.things){
          if(this.things[thing] instanceof Array){
            for(var i=0;i<this.things[thing].length;i++){
              this.things[thing][i].init();
            }
          }
        }
      }
      Stage.prototype.add = function(thing){
        if(!thing){return;}
        if(this.things['disc'] == undefined){
          this.things['disc'] = [];
        }
        if(this.things['callBoard'] == undefined){
          this.things['callBoard'] = [];
        }
        if(thing instanceof Disc){
          this.things['disc'].push(thing);
        }
        if(thing instanceof CallBoard){
          this.things['callBoard'].push(thing);
        }
      }
      Stage.prototype.play = function(){
        this.clean();
        for(var i=0;i<this.things['disc'].length;i++){
          this.things['disc'][i].random_porints();
        }
        this.rule.init(this);
        this.rule.run();
        this.log();
        if(!this.rule.hasNext){
          var self = this;
          document.getElementById('button').onclick = function(){
            self.redraw();
          }
          document.getElementById('button').value = '重置游戲';
        }else{
          document.getElementById('button').value = '再拋一次';
        }
      }
      Stage.prototype.redraw = function(){
        this.clean();
        this.things = {};
        this.setings();
        var self = this;
        document.getElementById('button').onclick = function(){
          self.play();
        }
        document.getElementById('button').value = '開始擲骰子';
      }
      Stage.prototype.log = function(){
        var html = document.getElementById('log').innerHTML;
        var tmp = this.rule.notice1.str +' '+ this.rule.notice2.str +' '+ this.rule.notice3.str +'  ';
        tmp += (this.rule.integral.length > 0 ? ('上一次點數[<font color="red">'+this.rule.integral.join(',')+'</font>]'):'')+this.rule.hasNext+'<br/>';
        document.getElementById('log').innerHTML = html + tmp;
      }
      Stage.prototype.clean = function(){
        for(var i=0;i<this.things['disc'].length;i++){
          this.things['disc'][i].clean();
        }
        for(var i=0;i<this.things['callBoard'].length;i++){
          this.things['callBoard'][i].clean();
        }
      }
      function Disc(x,y,stage){
        this.x = x;
        this.y = y;
        this.stage = stage;
        this.init();
      }
      Disc.prototype.init = function(){
        this.width = 170;
        this.height = this.width;
        this.porints = 1;
        this.draw();
        this.draw_porints();
      }
      Disc.prototype.draw = function(){
        this.stage.ctx.beginPath();
        this.stage.ctx.strokeRect(this.x,this.y,this.width,this.height);
        this.stage.ctx.closePath();
        this.stage.ctx.stroke();
      }
       
      Disc.prototype.random_porints = function(){
        this.clean();
        var tmp = 0;
        do{
          tmp = Math.floor(Math.random() * 7);
        }while(tmp <= 0 || tmp > 6)
        this.porints = tmp;
        this.draw_porints();
      }
      Disc.prototype.draw_porints = function(){
        var radius = this.width/7;
        if(this.porints == 1){//當只有1個點的時候,點位於正方形的正中間(width/2,height/2) 半徑為width/4
          draw_porint(this.x + (this.width/2),this.y + (this.height/2),this.width/4,this.stage);
        }else if(this.porints == 2){//當有兩個點時,第一個點位於(width/2,(height/7)*2,第二個點位於(width/2,(height/7)*5)
          draw_porint(this.x + (this.width/2),this.y + ((this.height/7)*2),radius,this.stage);
          draw_porint(this.x + (this.width/2),this.y + ((this.height/7)*5),radius,this.stage);;
        }else if(this.porints == 3){
          draw_porint(this.x + ((this.width/10)*2),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*5),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*8),this.y + ((this.height/10)*8),radius,this.stage);
        }else if(this.porints == 4){
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/7)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/7)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/7)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/7)*5),radius,this.stage);
        }else if(this.porints == 5){
          draw_porint(this.x + ((this.width/10)*2),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*2),this.y + ((this.height/10)*8),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*5),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*8),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*8),this.y + ((this.height/10)*8),radius,this.stage);
        }else if(this.porints == 6){
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/10)*8),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/10)*8),radius,this.stage);
        }
      }
      Disc.prototype.redraw = function(){
        this.clean();
        this.porints = 1;
        this.draw_porints();
      }
      Disc.prototype.clean = function(){
        this.stage.ctx.clearRect(this.x,this.y,this.width,this.height);
      }
      function draw_porint(x,y,radius,stage){
        stage.ctx.beginPath();
        stage.ctx.arc(x,y,radius,0,2*Math.PI,false);
        stage.ctx.closePath();
        stage.ctx.fill();
      }
       
      function CallBoard(x,y,stage){
        this.x = x;
        this.y = y;
        this.width = 360;
        this.height = 50;
        this.stage = stage;
        this.notices = [];
        this.init();
      }
      CallBoard.prototype.init = function(){
        this.stage.ctx.beginPath();
        this.stage.ctx.strokeRect(this.x,this.y,this.width,this.height);
        this.stage.ctx.closePath();
        this.stage.ctx.stroke();
        this.draw();
      }
      CallBoard.prototype.draw = function(){
        for(var i =0;i<this.notices.length;i++){
          this.notices[i].init();
        }
      }
      CallBoard.prototype.redraw = function(){
        this.clean();
        this.init();
        this.draw();
      }
      CallBoard.prototype.clean = function(){
        this.stage.ctx.clearRect(this.x,this.y,this.width,this.height);
      }
      CallBoard.prototype.add = function(notice){
        if(!notice){return;}
        this.notices.push(notice);
      }
       
      function Notice(x,y,str,callBoard){
        this.x = x;
        this.y = y;
        this.str = str;
        this.width = 150;
        this.height = 10;
        this.stage = callBoard.stage;
        if(str == undefined){
          this.init();
        }else{
          this.init(str);
        }
      }
      Notice.prototype.init = function(){
        this.stage.ctx.fillText('暫無',this.x,this.y);
      }
      Notice.prototype.init = function(str){
        if(str != ''){
          this.str = str;
        }
        this.stage.ctx.fillText(this.str,this.x,this.y);
      }
      Notice.prototype.draw = function(str){
        this.init(str);
      }
      Notice.prototype.redraw = function(str){
        this.stage.ctx.clearRect(this.x,this.y-9,this.width,this.height);
        this.draw(str);
      }
       
      function Rule(){
        this.disc1 = {};
        this.disc2 = {};
        this.notice1 = {};
        this.notice2 = {};
        this.notice3 = {};
        this.count = 0;
        this.integral = [];
        this.hasNext = false;
         
      }
      Rule.prototype.init = function(stage){
        this.disc1 = stage.things['disc'][0];
        this.disc2 = stage.things['disc'][1];
        this.notice1 = stage.things['callBoard'][0].notices[0];
        this.notice2 = stage.things['callBoard'][0].notices[1];
        this.notice3 = stage.things['callBoard'][0].notices[2];
        this.count = this.disc1.porints + this.disc2.porints;
        this.notice1.redraw('色子1號當前點數為: '+this.disc1.porints+' 點');
        this.notice2.redraw('色子2號當前點數為: '+this.disc2.porints+' 點');
        this.notice3.redraw('當前點數和為:'+this.count+'點。');
      }
      Rule.prototype.run = function(){
        var str = this.notice3.str;
        this.notice3.width = 348;
        if(this.integral.length == 0){
          if(this.count == 7 || this.count == 11){
            str += '你的運氣真好一把就贏了,繼續加油哦!';
            this.notice3.redraw(str);
            this.hasNext = false;
            return this;
          }
          if(this.count == 2 || this.count == 3 || this.count == 12){
            str += '你也太衰了吧!第一把就輸了,再來一把試試!';
            this.notice3.redraw(str)
            this.hasNext = false;
            return this;
          }
          if(this.count >=4 && this.count <= 10){
            this.integral.push(this.count);
            str += '請再拋一次骰子!';
            this.notice3.redraw(str);
            this.hasNext = true;
            return this;
          }
        }else{
          if(this.count == 7 || this.count != this.integral[this.integral.length - 1]){
            str += '不好意思,你輸了……!';
            this.notice3.redraw(str);
            this.hasNext = false;
            return this;
          }
          if(this.count == this.integral[this.integral.length - 1]){
            str += '你太厲害了,竟然拋出和上一次一樣的點數!恭喜你贏了!';
            this.notice3.redraw(str);
            this.hasNext = false;
            return this;
          }
        }
      }
       
      var stage = new Stage('game');
      stage.setings = function(){
        var x1 = 20,y1 = 20;
        var x2 = 210,y2 = 20;
        var callBoard = new CallBoard(20,200,stage);
        callBoard.add(new Notice(30,220,'色子1號,尚無點數。',callBoard));
        callBoard.add(new Notice(220,220,'色子2號,尚無點數。',callBoard));
        callBoard.add(new Notice(30,240,'當前尚無點數和。',callBoard));
       
        stage.add(new Disc(x1,y1,stage));
        stage.add(new Disc(x2,y2,stage));
        stage.add(callBoard);
        stage.rule = new Rule();
      }
      stage.setings();
       
    </script>
  </body>
</html>

演示圖片

以上所述就是本文的全部內容了,希望能夠對大家學習js+html5有所幫助。

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